Projects
FYP Management System
A comprehensive platform for managing FYP projects. Streamline supervision, track progress, submit deliverables, and manage evaluations — all in one place.
Projects
Students
Faculty
Batches
بے شک اللہ صبر کرنے والوں کے ساتھ ہے۔
Indeed, Allah is with the patient.
Students, supervisors, and evaluators aligned on one platform
Advanced end-to-end student flow from project setup to final result publication
Start with account setup, team creation, and clear scope definition.
Coordinate supervisor approvals, revisions, and milestone submissions.
Track evaluations, finalize outcomes, and close your FYP confidently.
Sign in with institutional credentials, complete profile details, and enter your student dashboard with all active semester controls.
Create a new group or join teammates, define project title/domain, and maintain a single shared workspace for all member actions.
Explore supervisor-posted ideas or propose your own concept, then refine objectives, technology stack, and expected deliverables.
Send supervision requests, track approval status in real time, and lock the project under an accepted supervisor for formal guidance.
Upload proposal, SRS, design, progress, and final reports inside submission windows, then iterate quickly using supervisor feedback.
Monitor rubric-based internal/external evaluations, view visible remarks, and follow the final grade lifecycle until publication.
Search, filter, and discover curated FYP topics proposed by faculty supervisors across domains and tech stacks.
The prison Concept: Name: Black de Bas on Prison should be structured like a a old medieval fortress built on a rocky island (can be a type of castal). As I told you guys earlier that our idea should be a tech based so we assume it that it is a high-security experimental prison retrofi ed with modern surveillance systems. It’s theme contrast would be 1. Ancient stones. 2. Rusted iron gates. 3. Narrow Corridors. 4. Modern Cameras. 5. AI- Controlled security nodes The layout of the prison would be divided into 5 Zones. 1. Dock & Outer walls. This should be the early part of our game. It’s macro layout would be • Arrival dock. • Storage warehouse. • Guard barracks (lower level). • First control room. • Basic surveillance systems. In this the gameplay focus would be: • Basic stealth. • First system shutdown. • Easy puzzles (5) Player Goal: Disbale the outer gate control node. The Old Dungeons Medieval underground prison. • Tight corridors • Flooded tunnels • Rotating gear doors • Hidden stone passages • Old torture chambers converted into storage Gameplay focus: • Environmental puzzles • Mechanical systems • Vertical navigation This area feels maze like. But actually It’s built as 2–3 looping paths. Player goal: Find hidden maintenance shaft. Inner Courtyard Main inmate zone. • Central yard • Workshop • Chapel (now surveillance station) • Mess hall Gameplay focus: • More guards • Patrol patterns • Mixed stealth and puzzle This is mid game difficulty spike. Player goal: Access serveilance network. Surveilance Network Ring Multiple towers connected by wall corridors. • Sniper guards • Long sightlines • Laser gates • Advanced security panels Gameplay focus: • Hard stealth • Timed puzzles • High-risk movement Player goal: Reach central signal relay. The Central Keep (Final Zone) Highest tower. Modern AI server core installed inside ancient throne chamber. Visual: Medieval hall filled with glowing servers. Final gameplay: • Multi-stage puzzle • Guard pressure • Countdown tension Escape trigger. We are going to use these components to show the gameplay environment big without designing big environment: 1. Loopbacks Unlock shortcuts that connect areas back to earlier zones. 2. System Gating Doors open only after disabling specific nodes. 3. Progressive Map Reveal Player slowly unlocks map visibility. 4. Lighting Changes Same area feels different at night vs storm vs power outage. URP lighting trick: Color grading shifts per zone.
ed Strike is a kid-focused top-down shoo5ng game set inside a mysterious haunted house, blending light spooky themes with colorful, fun ac5on that children can enjoy. Players step into the so?, courageous paws of a heroic teddy bear, ready to explore eerie rooms, hidden halls, and magical corners of the haunted mansion. The game features 15 exci>ng levels, each packed with playful challenges, tricky puzzles, and waves of zombie enemies that must be defeated to move forward. Collect special keys scaDered throughout the mansion to unlock the path to the next level and uncover the secrets wai5ng within. To enhance the adventure, animated cutscenes add a charming, fantasy-driven storyline bringing the teddy bear hero, spooky environments, and silly zombies to life in a kid-friendly way. These moments help young players connect with the world and stay immersed in the haunted house mystery. With easy controls, a whimsical art style, and a mix of spooky and cute elements, Ted Strike delivers a delighFul experience perfect for young gamers who love ac5on and adventure. Step into the haunted house. Defend the mansion. Become the bravest teddy bear hero!
The “Restaurant Indicator” is a GPS-based mobile application which helps people to find the closest restaurants based on the user’s current position and other specification like price, restaurant type, dish and more. The application should be free to download from either a mobile phone application store or similar services. Restaurant owners can provide their restaurant information using the web-portal. This information will act as the bases for the search results displayed to the user. An administrator also uses the web-portal in order to administer the system and keep the information accurate. The administrator can, for instance, verify restaurant owners and manage user information. Furthermore, the software needs both Internet and GPS connection to fetch and display results. All system information is maintained in a database, which is located on a web-server. The software also interacts with the GPS-Navigator software which is required to be an already installed application on the user’s mobile phone. By using the GPS-Navigator, users can view desired restaurants on a map and be navigated to them. The application also has the capability of representing both summary and detailed information about the restaurants.
The Government of Punjab, Pakistan is looking for a system to acquire and track training and testing sessions for Government of Punjab (GoP) employees. Such a system will be Web based and available to managers, administrators, as well as the employees. Different user groups are identified and the system will implement different policies, access rights and securities per group. The system will support a bidding process for training/testing offers and will have the ability to track employees’ training/testing nomination, registration, and results. The system will accept course feedback from the trainees. Relevant reports and views are to be generated also as part of this system. A successful solution will automate (to an extent) the process of acquiring training and testing. It will provide vision to management about the training that the GoP employees need to complete. More efficient use of the training should be realized with such a system.
Problem Statement The agricultural sector in Punjab lacks a standardized, transparent, and accessible financial accounting system. Small to medium-scale farmers, land managers, and agricultural cooperatives operate without structured bookkeeping, leaving them unable to track cost of production, evaluate profitability, access formal credit, or qualify for targeted government subsidies. This financial opacity limits agricultural productivity, leaves farmers vulnerable to exploitation by informal lenders, and hinders government agencies from implementing data-driven policy interventions."
COMSATS University Inventory System (CUIS) The web based inventory system, named CAMSATS University Inventory System (CUIS), is unified for the use of all the faculties, students, and staff of the COMSATS University Islamabad (CUI). The system will request the users, CUI’s faculties, students and staff, to log in to use the system. After authentication, the system will allow the user to view the inventory of the CUI, which is categorized as, Persons, Locations, Assets, and Licenses. The system will allow the user to add, edit, and delete the items in the database (DB). The system will also allow the user to request for one or more of the existing inventory or report on any such inventory. The system will restrict the users from accessing all the above mentioned features depending on the user’s level of permissions. The level of permission is a default package, which is not assigned by the system. However, the system will accept change in the user’s level or modifications made to the permissions in the present level of any user. The system will accept data from the files of previous inventory system and the new data added by the user one after the other or by bulk operation.
Everything you need to manage your Final Year Project efficiently
Enterprise-grade security with encrypted submissions and automated backups to protect your data.
Real-time progress tracking with detailed analytics. Monitor milestones and deadlines effortlessly.
Submit and manage all project documents in one place with version control and feedback support.
Transparent grading system with multiple evaluators and rubric-based scoring for unbiased results.
Access your dashboard from any device. Fully responsive design optimized for on-the-go management.
Stay updated with real-time alerts for deadlines, feedback, and important project milestones.
Access all official support pages from one place: Resource Hub, Documentation, FAQ, and Guidelines.
Central entry page that connects students and faculty to all support materials, workflows, and reference content.
Step-by-step portal procedures for onboarding, team setup, project management, submission windows, and reviews.
Quick answers to common issues such as account access, deadlines, evaluation visibility, and submission expectations.
Official quality standards and role-based expectations for students, supervisors, evaluators, and externals.
Need assistance with the FYP Portal? Reach out through our official campus channels or access self-service help.
fyp@comsats.edu.pk
Response within 24 hours
Department of Computer Science, Room C-104
Vehari Campus · Mon–Fri 09:00 AM – 04:00 PM
Forgotten password, credentials, or 2FA?
Reset Password · Contact your coordinator
Self-service documentation and policies
Documentation · FAQ · Guidelines
The talented minds behind this FYP Portal
Super Admin & Lead Developer
Full-stack developer specializing in modern web technologies and scalable systems architecture.
Lead Developer & Full-Stack
Architected core portal workflows end-to-end with focus on system design, robust backend APIs, and high-performance UX.